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Search results: 50 News (Search results 1 - 10) :
25 Aug 2011 | Category: eLearning | Author: Kute.Ko0lz | Comments [0]
Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals with Sean Mills

Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals with Sean Mills
project files | .mov 3845 kbps | 640 x 480 15fps | aac 44khz 1ch | 3.67Gb
Genre: eLearning

The way you build your model, whether you make it accurate and detailed or rely on informed cheats, depends on its function in the shot. The ability to have complete freedom with the model depends entirely on its level of realism: The more accurate your model, the closer your camera can come to its surface. In this lesson, we build a visually functional electric guitar, teaching you the basics of polygonal modeling and leaving you with the tools you need to build a variety of hard-surface objects.
*Mac Users: This tutorial uses Byron's Polygon Tools which is a PC-only plugin.
25 Aug 2011 | Category: eLearning | Author: viphan | Comments [0]
Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals
Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals
English | Video: svq3, yuvj420p, 640x480, 4748 kb/s | Audio: adpcm_ima_qt, 44100 Hz, s16 | 3.63 GB
Genre: Video training


The way you build your model, whether you make it accurate and detailed or rely on informed cheats, depends on its function in the shot. The ability to have complete freedom with the model depends entirely on its level of realism: The more accurate your model, the closer your camera can come to its surface. In this lesson, we build a visually functional electric guitar, teaching you the basics of polygonal modeling and leaving you with the tools you need to build a variety of hard-surface objects.
1 Feb 2010 | Category: eLearning | Author: loveyou4e | Comments [0]
Gnomon Workshop Character Animation

Gnomon Workshop Character Animation | 2.1 GB

Gnomon Workshop Character Animation contents:

1. Fundamentals
2. Mechanics and Emotion
3. Acting and Lip Sync
8 Jun 2010 | Category: DESKTOP » Wallpaper | Author: tony_tran89 | Comments [0]
Gnomon Workshop Painting

Gnomon Workshop Painting
20 Pics | JPG | 1920x1200 | 11 MB

17 Jul 2011 | Category: eLearning | Author: temuzin88 | Comments [0]
Gnomon Workshop - Modeling the Human Head: Polygon Modeling (ENG)

Gnomon Workshop - Modeling the Human Head: Polygon Modeling (ENG)
English | AVC1 1024x768 | MP3 128 Kbps | 1.24 GB
Genre: eLearning

This DVD takes you through the artistic and technical process of sculpting a human head from a polygonal cube. In this DVD, Kevin Hudson shows why character modelers are moving away from Nurbs modeling and toward Polygon/Subdivision surface modeling, which allows more freedom to localize detail and work with texture. Follow along as Kevin considers and sculpts the various features of the face - nose, mouth, eyelids and ears - as he transforms this simple structure into something as complex as the human head.
17 Mar 2010 | Category: eLearning | Author: newsoft88 | Comments [0]
Gnomon Workshop Digital Matte Painting Fundamentals Vol II The Techniques Of Dusso 2

Gnomon Workshop Digital Matte Painting Fundamentals Vol II The Techniques Of Dusso 2 | 850 MB

This DVD demonstrates the basic techniques of digital matte painting for visual effects in a production environment.
Dusso combines elements of photography, simple 3D models and freehand painting techniques within Adobe Photoshop,
merging the boundaries of realism with graphic illustration for stunning impact.
14 May 2011 | Category: eLearning | Author: singcang | Comments [0]
The Gnomon Workshop - Procedural Plums
The Gnomon Workshop - Procedural Plums
eLearning | 174.39 MB


In Procedural Plums, Jeremy discusses how to build rich, useful procedural networks, making efficient use of your time in IPR, displacement mapping water and water material, and a simple sunlight lighting rig.
6 Jun 2011 | Category: eLearning | Author: Kute.Ko0lz | Comments [0]
The Gnomon Workshop: Comic Book Pin Ups DVD-iNKiSO

The Gnomon Workshop: Comic Book Pin Ups DVD-iNKiSO
Language: English
FLV | 1795 kbps | 1024 x 576 15fps | MP3-22khz 48 kbps | 2hr 32min | 2.09 GB
Genre: eLearning

In this DVD, Joe Bentez unveils the secrets of drawing alluring comic book style pin-up characters. Sex appeal and allure is conveyed through many methods including stylized proportions, foreshortening, twists and curves. The importance of facial expression is also discussed in the context of conveying the right mood or emotion, along how this ties the character together.
25 Nov 2011 | Category: eLearning | Author: chieutuongtu | Comments [0]
Gnomon Bundle 03 - Polygons for Maya (2 DVDS)

Gnomon Bundle 03 - Polygons for Maya (2 DVDS)
XVID | English | 592x480 | AVI | 29.970 fps 758 kbps | MP3 104 kbps | 1.36 GB
Genre: eLearning


Description:
Welcome to The Gnomon Workshop, the industry leader in professional training for artists in the entertainment and design industries. Founded by Alex Alvarez in 2000, The Gnomon Workshop was launched as a means to share professional techniques with artists who could not attend the hands-on courses offered at the Gnomon School of Visual Effects in Hollywood, California. Over the past nine years, the Gnomon Workshop DVD library has expanded to offer training by over sixty professional instructors on a diverse range of tools, software and media including design, drawing, sculpture, painting, modeling, texturing, animation, effects and compositing. Shipped to literally every corner of the globe, our DVDs can be found in countless libraries, studios and universities… and on many thousand bookshelves.
This is part 03 of 13. ADDED AUGUST – 2009
10 Jul 2011 | Category: eLearning | Author: temuzin88 | Comments [0]
Gnomon Workshop - Humanoid Modeling: Polygon Modeling Techniques (ENG)

Gnomon Workshop - Humanoid Modeling: Polygon Modeling Techniques (ENG)
English | AVC1 1024x768 | MP3 128 Kbps | 3.57 GB
Genre: eLearning

In this polygonal modeling DVD, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives for different body parts - arms, legs, torso and face - and refines them into muscle masses, primary contours and silouhettes. He then shows you how to refine those masses, establishing preliminary edge loops around musculature and areas of major deformation. Sean concludes by integrating these primary forms onto a contiguous character mesh.
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