Serious Games: Games That Educate, Train, and Inform
Publisher: Course Technology PTR | ISBN: 1592006221 | edition 2005 | PDF | 313 pages | 61,5 mb
Learn how to take the skills and knowledge you use to make
games for entertainment to make serious
games:
games for education, training, healing, and more. Serious
Games:
Games That Educate, Train, and Inform teaches game developers how to tap into the rapidly expanding market of serious
games. Explore the numerous possibilities that serious
games represent such as the ability to teach military training in a non-lethal environment and the ability to convey a particular political viewpoint through a game's storyline. You'll get a detailed overview of all of the major markets for serious
games, including the military, educators, government agencies, corporations, hospitals, non-profit organizations, religious groups, and activist groups. Discover the goals of each market, the types of
games on which they focus, and market-specific issues you need to consider. Case studies of how professionals in these various markets utilize
games provide ideas and inspiration as well as credibility for serious
games. "Serious
Games" shows you how to apply your game development skills to a new and growing area and also teaches you techniques to make even entertainment-based
games richer and more meaningful.