Jul

15

2019

Character Creation for Film/Cinematics

Neco_ 15 Jul 2019 09:45 LEARNING » e-learning - Tutorial


Character Creation for Film/Cinematics

Character Creation for Film/Cinematics
MP4 | Video: AVC 1280x720 | Audio: AAC 44 KHz 2ch | Duration: 38h
Genre: eLearning | Language: English | Size: 7,2 GB


The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advance painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end the course with discussions on and demonstrations about color theory, render manipulation, and post processing.

Week 1 | Blocking out Character Model
Week 2 | Head of Character
Week 3 | Body and Clothing
Week 4 | Hard Surface Modeling of the Character
Week 5 | Outfitting the Character
Week 6 | Texture Painting
Week 7 | Texture Painting Continuation
Week 8 | Applying Textures to Meshes
Week 9 | Rigging and Basic Lighting
Week 10 | Complete the Final Project

Homepage

https://www.cgmasteracademy.com/courses/10-character-creation-for-film-cinematics


Character Creation for Film/Cinematics
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