MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 ChGenre: eLearning | Language: English + srt | Duration: 44 lectures (7h 24m) | Size: 5.85 GB
Spaceship Game Asset
Understand typical workflow for professional 3D artist
Learn to use existing base mesh and concept art to create final asset
How to prepare model for texturing in Substance Painter
How to texture a 3D vehicle asset in an organized, methodical manner
Some familiarity with Blender and Substance Painter will help with following along the videos
User interface and hotkey PDF's are included to help you get up to speed in case you're new to the programs
Copy of Blender, Substance Painter license or demo, and a computer capable to running the programs
This class will walk you through every step of taking a simple blockmesh model to final geometry and generating textures for a vehicle game asset.